Karako Koshio

"Even if his hopes and dreams are all mirages, I'll stand by him. That's my only desire and that is my ideal of a true free woman."

- Karako Koshio

Karako Koshio (興緒 唐子, Koshio Karako), a.k.a Game Fowl, is a Deadman and the former second-in-command leader of Scar Chain who is in love with Nagi Kengamine and her purpose for joining Scar Chain was to fight for his sake. Together with Nagi, she set up the mass prisoner break. She and other Scar Chain members eventually got out. Karako exposed the secrets of Deadman Wonderland to the world, leading to the closure of the prison. After the release, she gathered the Deadmen for a new mission to infiltrate Deadman Wonderland.

Background
Before her time in Deadman Wonderland, Karako worked as a nurse.

Once in Deadman Wonderland, she was feared as the merciless Game Fowl, who won some Carnival Corpses. It was at that time that Nagi Kengamine approached her and told her that she was his friend, talking about the pretty sound of her bell. Together with Nagi, she later formed Scar Chain. In the anime, Scar Chain was already founded and Nagi appointed her as his second-in-command.

He once showed her his locket with, he says, a picture of his baby inside. However, the locket was empty, but Karako pretended she didn't see that it was empty and said to him that his daughter looks a lot like him.

At an unspecific point in time, Karako developed feelings towards Nagi.

Appearance
Karako is an attractive dark-skinned woman with white hair with a silver tint, that is curly and short with a silver tint, her eyes are a golden honey color and she has a slim and well-toned yet curvaceous figure.

Her clothing has an Indian-style look with her most common look being tight pants with a floral print shirt that leaves her arms and midriff bare. She is always seen wearing a small eggplant-shaped bell around her neck. Upon meeting Nagi Kengamine for the first time, Karako is seen wearing a black Japanese kimono with black leggings.

Personality
Karako is depicted as being tough and resilient, being able to survive in Deadman Wonderland and even garnering a strong enough reputation to be recruited into Scar Chain. She is also shown to be caring, compassionate and nurturing (from her time as a nurse) in that she always looked out for the well-being of her comrades in Scar Chain (and Owl most of all). While in Deadman Wonderland, Karako had developed feelings for Nagi Kengamine.

Prison Arc
In the anime, Karako is seen eating a candy.

Deadman Arc
Karako is seen near the end of the arc, spying on Ganta Igarashi.

Scar Chain Arc
Karako first appears testing Ganta Igarashi's abilities by surprise-attacking him. She expected him to dodge, but Ganta was unprepared and took the hit. Karako prepares for another hit. Ganta asks who she is, but Karako's opinion is that introductions are made with fists. Ganta tries to run away, but Karako kicks him in the neck, making him unconscious. In the anime, Karakos first hit already made Ganta unconscious.

When Ganta woke up, Karako took him to a washing room and told him she wants him for Scar Chain. Ganta refuses and Nagi Kengamine appears. Nagi explains everything to Ganta and saves Minatsuki Takami as an example of their goals. In the anime, Karako brought Ganta to Scar Chain's base and began eating ramen there. Ganta asks where he is and who Karako is and Karako apologizes about her punch. She explains about how she wanted him to join Scar Chain and tells him about Scar Chain's goals. Nagi joins in later.

After Nagi saved Minatsuki, Azuma Genkaku comes in the room. He begins shooting with his guitar and hits Karako multiple times. Nagi quickly tends to her. After Genkaku flees, she and other go to Scar Chain's HQ, where they are greeted by the other members. In the manga, Bundō Rokuro was already there and they were introduced by Nagi, but in the anime, Rokuro comes in later and Karako introduces him.

Later, during their escape attempt, Karako battles a Necro Macro so that the others can go on ahead. She manages to defeat the Necro Macro but the bridge they were fighting on falls. Karako manages to survive the fall and returns to Scar Chain HQ soon after. She's patched up by Miyako. She hatches up a new plan to get their message out to the public. During Bundō's attack on Scar Chain, Karako was present. When Kiyomasa Senji shows up and kills Mōzuri Gazuchi and Shinagawa Dōkoku, Scar Chain finishes the Undertakers off. She and the others beat information out of Bundō and then head off. She goes off to save Nagi disguised as an Undertaker soldier and ends up being captured by Genkaku and his men. Ganta shows up and Genkaku releases a crazed Nagi on them. Karako manages to free Nagi from his crazed state. Genkaku stabs her through the chest though she manages to stop the bleeding using her Branch of Sin to seal the wound.

Karako is later present with the other survivors when they finally manage to escape the prison.

Return to Deadman Wonderland Arc
In the mission to return to Deadman Wonderland, Karako visited multiple Deadmen from G Ward and pursued them to go to Deadman Wonderland. Karako attends the meeting regarding said new mission. She meets with the others and enters the Walfisch to head to Deadman Wonderland. Upon arrival, they are greeted by Shiro, who the rest are shocked to find is the Wretched Egg. Karako attempts to pull Ganta away from her asking if he really thinks he can kill her. Ganta pulls away from Karako, stating that he's the only one who should be allowed to kill her. After a small scuffle between Ganta and Shiro, Karako and others head out to look for Chorus Blocks. Having got what they were ordered to obtain, Karako returns to the Walfisch. The team reads an old book regarding Sorae Igarashi's research. Karako later joins others in the search for Ganta and Senji only to find the remains of a struggle where the others had encountered Hagire Rinichirō earlier. The sound of the violent battle on the floor above leads them to their comrades, but by the time they arrive, Crow and Woodpecker have already defeated the Mockingbird. They later return and Karako and a doctor have to perform emergency surgery on Senji due to his injuries.

After hearing the truth about the Mother Goose System from Ganta, the group ventures into the bowels of Deadman Wonderland so that he can unlock the system. Before he triggers the switch, Hagire arrives in the guise of Toto Sakigami, now badly injured from his wounds and barely clinging to life. Although he attempts to kill Ganta, Karako fights alongside the other Deadman to protect him from Hagire's rage.

When Hagire was killed by Ganta, Shiro used this opportunity to destroy the Mother Goose System and regain her true powers, which she quickly displays by destroying half of the island. As the building they were in starts to collapse on them, Senji and the others resurface to take the Deadmen back and escape.

Epilogue
After a short time skip, Karako is seen working as a nurse in a hospital.

Abilities
Martial arts: Unlike other Deadmen, Karako appears to have been a capable fighter, even before obtaining her Branch of Sin. She uses an unnamed martial art and is shown to implement into her Branch of Sin style.

Branch of Sin: Karako is a Deadman and thus has the ability to freely control her blood outside of her body.

Branch of Sin: Fists of Blood (血の拳, Chi no Kobushi): Karako uses her blood to encase her fists and feet, and in some situations, her entire body for additional defense and power. She can also gather more blood than usual, to create a rock-like formation around her hand allowing her to deal more damage than a "normal" cover. Karako can also use her Branch of Sin to seal wounds as displayed when she was stabbed by Genkaku.

Toto Sakigami, who acquired Karako's Branch of Sin, has shown the ability to reconnect severed arms and legs by creating a layer of blood to secure the limbs to his body. He remains in complete control of the limbs once they are connected and the bleeding comes to a cessation.

Etymology

 * The name Karako means "T'ang, China" (唐) (kara) and "child" (子) (ko).
 * Karako's surname Koshio means "entertain, revive, retrieve, interest, pleasure" (興) (koshi) and "thread" (緒) (o).

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Karako Koshio