Karako Koshio

"Even if his hopes and dreams are all mirages, I'll stand by him. That's my only desire and that is my ideal of a true free woman."

- Karako Koshio

Karako Koshio a.k.a Game Fowl is a Deadman and the former second-in-command leader of Scar Chain. She is in love with Nagi Kengamine and her purpose for joining Scar Chain was to fight for his sake. Together with Nagi, she set up the mass prisoner break. She and other Scar Chain members eventually got out. Karako exposed the secrets of Deadman Wonderland to the world, leading to the closure of the prison. After the release, she gathered the Deadmen for a new mission to infiltrate Deadman Wonderland.

Appearance
Karako is an attractive tan skinned Japanese woman. She has a well toned body and is slim and muscular. She has white hair with a silver tint, that is curly and short. Her eyes are a golden honey color. Her clothing has an Indian-style look. She is always seen wearing a small eggplant shaped bell around her neck.

History


Before her time in the Deadman Wonderland, she worked as a nurse.

Once in DW, she was feared as the merciless Game Fowl, who won some Carnival Corpses. It was at that time that Nagi approached her and told her that she was his friend, talking about the pretty sound of her bell. Together with Nagi, she later formed Scar Chain. In the anime, Scar Chain was already founded and Nagi appointed her as his second-in-command.

He once showed her his locket with, he says, a picture of his baby inside. However, the locket was empty, but Karako pretended she didn&apos;t see that it was empty and said to him that his daughter looks a lot like him.

Scar Chain arc
Karako first appears testing Ganta&apos;s abilities by surprise-attacking him. She expected him to dodge, but Ganta was unprepared and took the hit. Karako prepares for another hit. Ganta asks who she is, but Karako&apos;s opinion is that introductions are made with fists. Ganta tries to run away, but Karako kicks him in the neck, making him unconscious. In the anime, Karakos first hit already made Ganta unconscious.

When Ganta woke up, Karako took him to a washing room and tells him she wants him for Scar Chain. Ganta refuses and Nagi appears. Nagi explains everything to Ganta and saves Minatsuki as an example of their goals. In the anime, Karako brought Ganta to Scar Chain&apos;s base and began eating ramen there. Ganta asks where he is and who Karako is and Karako apologizes about her punch. She explains about how she wanted him to join Scar Chain and tells him about Scar Chain&apos;s goals. Nagi joins in later.

After Nagi saved Minatsuki, Azuma Genkaku comes in the room. He begins shooting with his guitar and hits Karako multiple times. Nagi quickly tends over her. After Genkaku flees, she and other go to Scar Chain&apos;s HQ, where they are greeted by the other members. In the manga, Rokuro was already there and they were introduced by Nagi, but in the anime, Rokuro comes in later and Karako introduces him.

Return to DW arc
In the mission to return to Deadman Wonderland, Karako visited the Deadmen from G Ward and pursued them to go to DW.

Abilities
Martial arts: Unlike other Deadmen she appears to have been a capable fighter before obtaining her Branch of Sin. She uses an unnamed martial art and is shown to implement it when with her Branch of Sin.

Branch of Sin: Karako is a Deadman so she can freely control her blood out of her body.

Branch of Sin: Fists of Blood (血の拳, Chi no Kobushi): Karako uses her blood to cover mainly her fists and feet, but also her entire body, for additional defense and power. She can also gather more blood than usual, to create a rock-like formation around her hand, therefore, doing more damage than a "normal" cover. Also, she can use her Branch of Sin to seal wounds as displayed when she was stabbed by Genkaku.